It's important for the morale of the team to observe your team performance at the beginning of the round and change things as soon as possible if you notice this happening. The T side can set the pace, but for CT site it's mostly staying defensive or abusing the mentioned weaknesses in the T site strategy. Display full raw data from Valve's Player's Choice blog post. That's what you do with premades or a full team before a game when creating strategies and while watching your demos. Be unpredictable so it isn't easy for a caller to play against- on dust 2, have a guy pick mid with an AWP some rounds, take cat some rounds, push B tunnels, maybe even take lower with a mid smoke... You need to change up the defense because if you play static it's very easy to call against. The CT or T % of the csgo maps! Add map preview images on map name hovering. This is a nice summary, thanks for posting, most of the games I play revolve around basic rushes rather than the other two and games end up being fairly linear.

For some reason I'm the first guy running in 50% of the time. -Often many people choose to stack a single area on T side, like inferno banana cuz fk mapcontrol, especially if they other team is eco'ing and could potentially push like mid/altmid. Does the end of every round in matchmaking devolve into "We are okay, this map is totally Terrorist sided! These statistics are the most up to date provided official statistics for each map, based on high skill competitive play, what Valve considers groups 15-18, the top three ranks. Rotations.

? It's one thing for a trade to happen spontaneously, it's another for it to be set up with a bait. When I start an offline match with bots on CS:GO it says that I can't play on Terrorist side ((a message comes up)), I can only play on CT side! Share. It's important that the first guy always acts as a "bait" and runs past the corner to gain ground, while the 2nd and 3rd guys are right behind him, so that the CT will face 2 or more opponents at once. But even if the first guy get's killed, the 2nd guy can use the opportunity to trade frag and even out the numbers. Most people are defending on CT side while standing near cover and watching an entrance. However, if you throw pop flashes, the CTs will get blind, hide behind their cover and repeek after 2 seconds, just to see 3-4 people at once. Here is Unikrn’s guide for the best smokes on T side of Mirage for easy entry to the bombsite. It is only visible to you. If opponent's are rushing, you can change your defensive behaviour on counter flashing. Ever wonder which maps are sided towards which team? Basically there are some positions, which are closer to the other bombsite, but can easily be taken out with smokes by the T site like CT cross on B on inferno or spools or the window in market at mirage. © Valve Corporation. What do I DO ???? By i love unicorns. You end up beeing open for flanks and CTs can also play defensive to use their numbers. And the good thing about this is, you change things according to the opponents behaviour and you see immediate results on the next round if they continue their behaviour. Basically I wouldn't mind it, but when I have a bad spawn and the other mates just waste their topspawn it makes me mad, New comments cannot be posted and votes cannot be cast, More posts from the GlobalOffensive community. Well done sir! There is nothing about this on google. If you keep attacking the same position in the same way round after round, the opponents will adapt to it and since you are sending less players to hold map control, you might get fragged easily and allow the CT to fall back. Updated April 11th, 2015. This makes it easier for your teammates to trust you and still gives a lot of freedom for individual decisions. i love unicorns Offline Category: Achievements. -Then choosing to ignore and not trade me off because I was stupid to rush in even though that was the initial call but fk that, lets just chill in d2 B tunz instead. This. Dec 7, 2014 @ 10:36am Spoken text on T and CT side Everyone knows at the beginning the T or CT says something. If you notice that opponent's are using the counter flash strategy, you can also rush without flashes, so that the opponents are not hearing you entering the side until it's too late. Please see the.

The big difference between the map control strategy and the trade fragging strategy is the use of grenades to "safe" your numbers to enter the late round with 5 players. Explaining a tactic step by step is very confusing, because there are so many phases in the round and it just takes too long to explain this. You need to sign in or create an account to do that. Also there is so much, that can go wrong in a detailed tactic and teammates can easily lose faith in you as an IGL, because you can't explain the reasoning behind every step due to time constraints during the game.

Maybe you have a better idea? Counter-Strike: Global Offensive is a game created by Valve Corporation and released on August 21st, 2012 as a successor to previous games in the series dating back to 1999. If the first guy is at his max movement speed, the opponent has to flick fast, which increases the chances of him missing. You can decide to play on the site like you can play 2 players on B at fence/oranges and at dark on inferno. It requires a severe discipline for the players to wait for the grenades and not look for the fight early on, it requires knowledge on how to use your grenades effectively to cancel out specific positions and you are good to change it up as much as possible either with the type of grenade, the timing of the attack or the location of the attack and it requires tactics for bomb site execution to make full use of your grenades. This way you hold map control and shorten the rotation time in case the opponent attacks A. I know that trade fragging is a general concept, but I think it's a big difference when setting up for the round on T site, whether you go for engagements early on to aim for 4v4, 3v3 situations or whether you try to force the CTs back and aim for 5 man executes, before you do the trade fragging.

It might be better to use a different term to avoid confusion, but currently I can't think of anything.

Rushes are good for power play and pressuring opponent's early on. If you believe your item has been removed by mistake, please contact, This item is incompatible with Counter-Strike: Global Offensive. Favorite. Many GE's havent figured out ANY of these. Español - Latinoamérica (Spanish - Latin America). It's difficult to control the map afterwards with just 3 players and punish CTs for pushing out.

Counter-Strike: Global Offensive. The counter plays to rushes are using frag grenades and/or fire grenades early on, or camping behind cover with a counter flash and flash after you hear their flashes explode. Very good tips for premades. All data supplied by Valve in their blog posts, CS:GO Map Data, Player's Choice, Summer is heating up, and Map Data. CT or T Sided Map Stats for Counter-Strike: Global Offensive These statistics are the most up to date provided official statistics for each map, based on high skill competitive play, what Valve considers groups 15-18, the top three ranks. This item will only be visible in searches to you, your friends, and admins. By far the most important aspects of a good CT side are 1.

You are using a default setup, but you try to attack the map with 2-3 players at once. If you want to abuse this, you can send 2-3 guys lower tunnel and take that part of the map. If opponent's are rushing, you can change your defensive behaviour on counter flashing. Press question mark to learn the rest of the keyboard shortcuts. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. The underlying idea behind a rush strategy for example is to be able to trade frag, or there s no much point in rushing together. Changing simple things, that lead to results immediately (even if it's just an early kill) increase the morale of the team and you might see some players to try again after giving up on the game. Unpredictability and 2. The weakness of this strategy is the map control. The latest installment to the Counter-Strike franchise maintains a healthy, ever-intensifying competitive scene alongside a growing casual playerbase. I will only talk about a high level concept, which can be applied to any map. wtf are these percentages suppose to mean? If opponent's are attacking the map on their own without grenades, you can do agressive peeks. If there are trade kills early on, you can decide to push the outher areas of the map for flanks. LevKaz08. These strats are not just for premades. -Refuse to rush so often I have to lead the "charge" even when being the 3rd guy behind. For me, the most important utility for rushes are flashes. Another strategy is the trade frag strategy and it works well against CTs, who play agressive positions for early kills or information. Looks like you're using new Reddit on an old browser.

It creates a high pressure situation for both CTs and Ts, because if CTs decide to play defensive, they have to guess which bombsite will be attacked and position their players accordingly. The worst enemy is you. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Counter-Strike: Global Offensive > General Discussions > Topic Details. In the example of the lower tunnel scenario it would be, that the first guy runs or jumps past to the other side of the wall, while the 2nd guy does a normal peek onto short. This item has been removed from the community because it violates Steam Community & Content Guidelines. I just want to write down, what I have learned about the main T side strategies after playing CS since 2006 while beeing IGL for Open league level back when I was playing CS:S around 2008-2010 and while paying match making. If Ts are just running past the entrance, there is a high chance, that the first guy will get fragged instantly. reddit is full of IGLs, semi-pros and globals but all i see is complaining about ranks and cheaters. Created by. Languages: English. Trade fragging is not a "strategy", it's something the team is always trying to achieve, be it T or CT and regardless of the start being run. It's better to try to change things during the game on a high level like this instead of accepting defeat or try to dictate a detailed tactic to the team. If you take the lower tunnel scenario, you would play it differently like this: Instead of sending 2-3 guys lower tunnel, you only send 1 guy there and you use flashes or smoke grenades to disable the agressive short or x-box play. You can cover every part of the map with 5 players and punish agressive CT play, which will lead to 5v4 or 5v3 situations. CS:GO T or CT sided map. Smokes heavily reduce your impact on the defense, if you play these positions. No it's not!". You will often see CTs trying to play next to X box or on short and peek into lower tunnels. The T side can set the pace, but for CT site it's mostly staying defensive or abusing the mentioned weaknesses in the T site strategy. This increases your defensive potential on that side, but weakens the defense on A, because your rotation time is longer. It's important to not be too predictable, when you are rushing and to switch up the target locations constantly to avoid those counters. The worst thing that can happen to your team on T side is to start the round in a 4v5 or 3v5 situation.

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It says (translated from the language I have) "Humans can only play as Counter-Terrorist". Maybe it will help some on their T side or others know more about it and can help me out as well. ", "WTF! If opponent's are attacking the map on their own without grenades, you can do agressive peeks.

It's important for the morale of the team to observe your team performance at the beginning of the round and change things as soon as possible if you notice this happening. The T side can set the pace, but for CT site it's mostly staying defensive or abusing the mentioned weaknesses in the T site strategy. Display full raw data from Valve's Player's Choice blog post. That's what you do with premades or a full team before a game when creating strategies and while watching your demos. Be unpredictable so it isn't easy for a caller to play against- on dust 2, have a guy pick mid with an AWP some rounds, take cat some rounds, push B tunnels, maybe even take lower with a mid smoke... You need to change up the defense because if you play static it's very easy to call against. The CT or T % of the csgo maps! Add map preview images on map name hovering. This is a nice summary, thanks for posting, most of the games I play revolve around basic rushes rather than the other two and games end up being fairly linear.

For some reason I'm the first guy running in 50% of the time. -Often many people choose to stack a single area on T side, like inferno banana cuz fk mapcontrol, especially if they other team is eco'ing and could potentially push like mid/altmid. Does the end of every round in matchmaking devolve into "We are okay, this map is totally Terrorist sided! These statistics are the most up to date provided official statistics for each map, based on high skill competitive play, what Valve considers groups 15-18, the top three ranks. Rotations.

? It's one thing for a trade to happen spontaneously, it's another for it to be set up with a bait. When I start an offline match with bots on CS:GO it says that I can't play on Terrorist side ((a message comes up)), I can only play on CT side! Share. It's important that the first guy always acts as a "bait" and runs past the corner to gain ground, while the 2nd and 3rd guys are right behind him, so that the CT will face 2 or more opponents at once. But even if the first guy get's killed, the 2nd guy can use the opportunity to trade frag and even out the numbers. Most people are defending on CT side while standing near cover and watching an entrance. However, if you throw pop flashes, the CTs will get blind, hide behind their cover and repeek after 2 seconds, just to see 3-4 people at once. Here is Unikrn’s guide for the best smokes on T side of Mirage for easy entry to the bombsite. It is only visible to you. If opponent's are rushing, you can change your defensive behaviour on counter flashing. Ever wonder which maps are sided towards which team? Basically there are some positions, which are closer to the other bombsite, but can easily be taken out with smokes by the T site like CT cross on B on inferno or spools or the window in market at mirage. © Valve Corporation. What do I DO ???? By i love unicorns. You end up beeing open for flanks and CTs can also play defensive to use their numbers. And the good thing about this is, you change things according to the opponents behaviour and you see immediate results on the next round if they continue their behaviour. Basically I wouldn't mind it, but when I have a bad spawn and the other mates just waste their topspawn it makes me mad, New comments cannot be posted and votes cannot be cast, More posts from the GlobalOffensive community. Well done sir! There is nothing about this on google. If you keep attacking the same position in the same way round after round, the opponents will adapt to it and since you are sending less players to hold map control, you might get fragged easily and allow the CT to fall back. Updated April 11th, 2015. This makes it easier for your teammates to trust you and still gives a lot of freedom for individual decisions. i love unicorns Offline Category: Achievements. -Then choosing to ignore and not trade me off because I was stupid to rush in even though that was the initial call but fk that, lets just chill in d2 B tunz instead. This. Dec 7, 2014 @ 10:36am Spoken text on T and CT side Everyone knows at the beginning the T or CT says something. If you notice that opponent's are using the counter flash strategy, you can also rush without flashes, so that the opponents are not hearing you entering the side until it's too late. Please see the.

The big difference between the map control strategy and the trade fragging strategy is the use of grenades to "safe" your numbers to enter the late round with 5 players. Explaining a tactic step by step is very confusing, because there are so many phases in the round and it just takes too long to explain this. You need to sign in or create an account to do that. Also there is so much, that can go wrong in a detailed tactic and teammates can easily lose faith in you as an IGL, because you can't explain the reasoning behind every step due to time constraints during the game.

Maybe you have a better idea? Counter-Strike: Global Offensive is a game created by Valve Corporation and released on August 21st, 2012 as a successor to previous games in the series dating back to 1999. If the first guy is at his max movement speed, the opponent has to flick fast, which increases the chances of him missing. You can decide to play on the site like you can play 2 players on B at fence/oranges and at dark on inferno. It requires a severe discipline for the players to wait for the grenades and not look for the fight early on, it requires knowledge on how to use your grenades effectively to cancel out specific positions and you are good to change it up as much as possible either with the type of grenade, the timing of the attack or the location of the attack and it requires tactics for bomb site execution to make full use of your grenades. This way you hold map control and shorten the rotation time in case the opponent attacks A. I know that trade fragging is a general concept, but I think it's a big difference when setting up for the round on T site, whether you go for engagements early on to aim for 4v4, 3v3 situations or whether you try to force the CTs back and aim for 5 man executes, before you do the trade fragging.

It might be better to use a different term to avoid confusion, but currently I can't think of anything.

Rushes are good for power play and pressuring opponent's early on. If you believe your item has been removed by mistake, please contact, This item is incompatible with Counter-Strike: Global Offensive. Favorite. Many GE's havent figured out ANY of these. Español - Latinoamérica (Spanish - Latin America). It's difficult to control the map afterwards with just 3 players and punish CTs for pushing out.

Counter-Strike: Global Offensive. The counter plays to rushes are using frag grenades and/or fire grenades early on, or camping behind cover with a counter flash and flash after you hear their flashes explode. Very good tips for premades. All data supplied by Valve in their blog posts, CS:GO Map Data, Player's Choice, Summer is heating up, and Map Data. CT or T Sided Map Stats for Counter-Strike: Global Offensive These statistics are the most up to date provided official statistics for each map, based on high skill competitive play, what Valve considers groups 15-18, the top three ranks. This item will only be visible in searches to you, your friends, and admins. By far the most important aspects of a good CT side are 1.

You are using a default setup, but you try to attack the map with 2-3 players at once. If you want to abuse this, you can send 2-3 guys lower tunnel and take that part of the map. If opponent's are rushing, you can change your defensive behaviour on counter flashing. Press question mark to learn the rest of the keyboard shortcuts. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. The underlying idea behind a rush strategy for example is to be able to trade frag, or there s no much point in rushing together. Changing simple things, that lead to results immediately (even if it's just an early kill) increase the morale of the team and you might see some players to try again after giving up on the game. Unpredictability and 2. The weakness of this strategy is the map control. The latest installment to the Counter-Strike franchise maintains a healthy, ever-intensifying competitive scene alongside a growing casual playerbase. I will only talk about a high level concept, which can be applied to any map. wtf are these percentages suppose to mean? If opponent's are attacking the map on their own without grenades, you can do agressive peeks. If there are trade kills early on, you can decide to push the outher areas of the map for flanks. LevKaz08. These strats are not just for premades. -Refuse to rush so often I have to lead the "charge" even when being the 3rd guy behind. For me, the most important utility for rushes are flashes. Another strategy is the trade frag strategy and it works well against CTs, who play agressive positions for early kills or information. Looks like you're using new Reddit on an old browser.

It creates a high pressure situation for both CTs and Ts, because if CTs decide to play defensive, they have to guess which bombsite will be attacked and position their players accordingly. The worst enemy is you. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Counter-Strike: Global Offensive > General Discussions > Topic Details. In the example of the lower tunnel scenario it would be, that the first guy runs or jumps past to the other side of the wall, while the 2nd guy does a normal peek onto short. This item has been removed from the community because it violates Steam Community & Content Guidelines. I just want to write down, what I have learned about the main T side strategies after playing CS since 2006 while beeing IGL for Open league level back when I was playing CS:S around 2008-2010 and while paying match making. If Ts are just running past the entrance, there is a high chance, that the first guy will get fragged instantly. reddit is full of IGLs, semi-pros and globals but all i see is complaining about ranks and cheaters. Created by. Languages: English. Trade fragging is not a "strategy", it's something the team is always trying to achieve, be it T or CT and regardless of the start being run. It's better to try to change things during the game on a high level like this instead of accepting defeat or try to dictate a detailed tactic to the team. If you take the lower tunnel scenario, you would play it differently like this: Instead of sending 2-3 guys lower tunnel, you only send 1 guy there and you use flashes or smoke grenades to disable the agressive short or x-box play. You can cover every part of the map with 5 players and punish agressive CT play, which will lead to 5v4 or 5v3 situations. CS:GO T or CT sided map. Smokes heavily reduce your impact on the defense, if you play these positions. No it's not!". You will often see CTs trying to play next to X box or on short and peek into lower tunnels. The T side can set the pace, but for CT site it's mostly staying defensive or abusing the mentioned weaknesses in the T site strategy. This increases your defensive potential on that side, but weakens the defense on A, because your rotation time is longer. It's important to not be too predictable, when you are rushing and to switch up the target locations constantly to avoid those counters. The worst thing that can happen to your team on T side is to start the round in a 4v5 or 3v5 situation.

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